

This is not to say it is uncomplicated but the colour distinction is spot on. Gameplay is fun, the controls are easy and responsive and the interface is far from cluttered. Further, it is well paced and doesn’t eat away a large part of an afternoon for the transport enthusiast to be sufficiently familiar to successfully complete missions. The player genuinely learns the interesting gameplay through a step by step set of instructions that make what would otherwise be complex processes logical and easy. Whilst taking the player through the important gameplay modes with remarkable clarity and offering a constant rewards system for successful completion is ideal, it is the manner of the instruction that deserve plaudits. The tutorial is conceptually fantastic and executed well.

Indeed, meeting the demands of the seven societal classes including students and tourists is enough to keep you constantly challenged, especially whilst sticking to an appropriate budget, regardless of the difficulty setting chosen. Whilst this monotonous task might sounds boring – most simulation games are a little more multi-focused – the game designers have created a little masterpiece and make it genuinely fun as the ridiculous attention to detail makes the game feel realistic and regular rewards pumps the ego.


Your roles includes controlling land transport, naval transport and flight with most historical options in each available. Taking the helm of transport minister from 1920-2020, you are charged with constructing and maintain the transport circuits of any of a set of the lesser known but important European cities (including Berlin, Vienna and Amsterdam, looking ridiculously spiffy). Cities in Motion is specifically designed towards the transport aspect of city management (removing all others) and provides a wonderfully designed, if slightly repetitive challenge that make its mechanic an ideal for any simulation game. Virtual simulators such as Sim City have eaten away a great deal of time throughout this reviewer’s life, and the recent incarnations/ copycats have, from experience, often failed to match that pink elephant of the simulation room.
